AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Bulgaria Q2 2022
Discover the performance trends of the top 5 boxing games in Bulgaria during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 boxing games on a unified platform in Bulgaria showcased varied performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular titles.
EA SPORTS™ UFC® 2 experienced fluctuating weekly revenue, peaking at approximately $127 in early May before dropping to $6 by mid-June. Weekly downloads showed a slight decline from over 1K in late March to around 650 by the end of June. Meanwhile, weekly active users decreased from 4.1K to just under 3K during the same period.
Real Boxing 2 saw its weekly revenue hover between $18 and $49 throughout the quarter. The game had a significant spike in downloads, reaching 3.8K in early May, before stabilizing around 500 by the end of June. Active users followed a similar trend, peaking at 5.6K in early May and settling around 1.1K by the end of the quarter.
Boxing Star: Real Boxing Fight maintained relatively low weekly revenue, averaging between $10 and $51. Downloads ranged from 62 to 179 per week, with a noticeable peak in early May. Active users fluctuated between 215 and 498, with a notable dip in June.
Real Boxing: KO Fight Club had consistent weekly revenue, mostly around $8 to $22. Weekly downloads varied between 52 and 97, with no significant spikes. Active users remained steady, ranging from 79 to 124 throughout the quarter.
WWE Mayhem showed low weekly revenue, peaking at $38 in late June. Weekly downloads ranged from 95 to 214, with active users peaking at 236 in mid-May and gradually decreasing to 116 by the end of June.
For more detailed insights and further data, visit Sensor Tower's platform.